This article is based on the optimization of 3D game engine technology and 3D graphics architecture to make 3D graphics animation. First of all, this article describes the research status of traditional 3D animation and analyzes the current development trend of 3D animation. Then, the application features of the current mainstream 3D graphics engine are introduced, and the architecture and system design of the 3D engine animation system are completed. Finally, the use of the designed engine system and architecture optimization for 3D animation production has a certain impetus to the realization of the 3D animation algorithm.
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Linye Tang (2021) studied this question.