The primary focus of our project is the creation of 'virtual actors', for training and other applications where human figures must be coordinated. By the term virtual actor, we refer to computer animated figures that can mimic human beings in physical form, function and behavior. In this paper, we will discuss the underlying techniques and software systems for creating the "skin, bone, and muscles" of aspects of interactive human body models.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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Singh et al. (2002) studied this question.
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