PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
November 1, 1988IEEE Computer Graphics and Applications24 citationsOpen Access

Physically based models with rigid and deformable components

View Full Paper
DTDemetri TerzopoulosAWAndrew Witkin

Key Points

Key points are not available for this paper at this time.

Abstract

A class of physically based models suitable for animating flexible objects in simulated physical environments was proposed earlier by the authors (1987). The original formulation works as well in practice for models whose shapes are moderately to highly deformable, but it tends to become numerically ill conditioned as the rigidity of the models is increased. An alternative formulation of deformable models is presented in which deformations are decomposed into a reference component, which may represent an arbitrary shape, and a displacement component, allowing deformation away from this reference shape. The application of the deformable models to a physically based computer animation project is illustrated.>

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Terzopoulos et al. (1988) studied this question.

synapsesocial.com/papers/6a1d2be51c2cbcb15c5de36dhttps://doi.org/10.1109/38.20317
Ask AI
Helpful
Bookmark
Share
View Full Paper

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Modeling inelastic deformation1988 · 134 citations
  2. 2The dynamics of articulated rigid bodies for purposes of animation1985 · 207 citations
  3. 3Computational modeling for the computer animation of legged figures1985 · 315 citations
  4. 4Regularization of Inverse Visual Problems Involving Discontinuities1986 · 767 citations
  5. 5Simulation of physical systems from geometric models1987 · 66 citations