Key result
Practicing emotion-regulation through biofeedback in serious games improved decision performance, reaction time, and attention scores across 16 reviewed studies.
Why the study?
Emotions critically influence human decision-making, and serious games have emerged as a valuable tool for investigating emotion-regulation using biofeedback in this context.
Does practicing emotion-regulation through biofeedback improve performance on decision-making tasks in students, military, and brain-injured participants?
Systematic Review (n=16)
Does practicing emotion-regulation through biofeedback improve performance on decision-making tasks in students, military, and brain-injured participants?
Serious games provide an effective platform for acquiring emotion-regulation skills through biofeedback, leading to improved decision-making performance.
Supports biofeedback serious games for decision training in students, military, and clinical groups; extends emotion-regulation evidence to gamified formats.
Evidence shows that emotions critically influence human decision-making. Therefore, emotion-regulation using biofeedback has been extensively investigated. Nevertheless, serious games have emerged as a valuable tool for such investigations set in the decision-making context. This review sets out to investigate the scientific evidence regarding the effects of practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games. A systematic search of five electronic databases (Scopus, Web of Science, IEEE, PubMed Central, Science Direct), followed by the author and snowballing investigation, was conducted from a publication’s year of inception to October 2018. The search identified 16 randomized controlled experiment/quasi-experiment studies that quantitatively assessed the performance on decision-making tasks in serious games, involving students, military, and brain-injured participants. It was found that the participants who raised awareness of emotions and increased the skill of emotion-regulation were able to successfully regulate their arousal, which resulted in better decision performance, reaction time, and attention scores on the decision-making tasks. It is suggested that serious games provide an effective platform validated through the evaluative and playtesting studies, that supports the acquisition of the emotion-regulation skill through the direct (visual) and indirect (gameplay) biofeedback presentation on decision-making tasks.
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Jerčić et al. (2019) conducted a systematic review in Decision-making performance (n=16). Emotion-regulation through biofeedback was evaluated on Decision-making performance, reaction time, and attention scores. Practicing emotion-regulation through biofeedback in serious games improved decision performance, reaction time, and attention scores across 16 reviewed studies.
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