In this work, a novel and fast algorithm for real-time 3D body reconstruction from stereo sequences is proposed. The main contributions of this work consist of a novel approach for a statistically guided stereo processing and a data parallel iteration scheme for 3D estimation that includes temporal predecessors from a local spatial neighborhood. A purely GPU based implementation is provided that exhibits a nearly linear scaling of the runtime with respect to the number of GPUs. This leads to an inherent sub-pixel processing due to the availability of hardware supported texture lookups. Our implementation is able to process 4K (UHD) stereo streams on a 4×4 grid with 30 fps on a single state-of-the-art consumer graphics card. The algorithmic performance of our approach is demonstrated in the context of an immersive TV application.
No takes yet. Share an insight, caveat, or question.
Waizenegger et al. (2016) studied this question.
Synapse has enriched 3 closely related papers on similar clinical questions. Consider them for comparative context: