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Interpolation routines based on polynomials, splines, linear triangulation, proximation, distance weighting, and kriging are tested on their efficacy to visualize spatial patterns. Implementations in commonly available software packages are used in order to yield practical recommendations on the application of current information technology. Two data sets of physical variables containing irregularly distributed sample point values are used as input data. Accuracy of predicted values at unvisited points, preservation of distinct spatial patterns (established from map use tasks), and processing time, are used as criteria to determine the merits of the various interpolation methods. It was found that highly accurate interpolations do not always produce realistic spatial patterns. Effectiveness of distance weighting and kriging methods was found to be largely dependent on the number of neighbors used. For both gradually and abruptly changing data, geographic reality was visualized most satisfactorily with the squared inverse distance weighting (w=d-2 ) method using respectively few (four to eight) and many (16 to 24) neighbors.
Franky Albert Noël Declercq (Mon,) studied this question.