This study explores the effectiveness of Virtual Reality (VR) in Chinese as a second language (CSL) vocabulary learning from the international students’ perspective. A new theoretical framework of VR-based vocabulary learning was designed and verified to serve the investigation. A total of 30 international students learning CSL in a Chinese university participated in the study. Data were collected through vocabulary tests, a VR-based vocabulary learning questionnaire, and semi-structured interviews. Findings indicate that the VR approach can effectively facilitate students’ vocabulary learning and retention, as well as a positive learning experience. VR provides an authentic and repetition-enabled learning context. In an immersive environment, a higher rate of engagement in interactions and multimodal, immediate, and learner-friendly scaffolding benefit students’ VR-based vocabulary learning. Results also indicate that VR can motivate students to be actively involved in learning and build their language skills despite some challenges. Investigation of a wider range of learners with different backgrounds and language levels, and the differences between VR-based learning and traditional learning is recommended for future research. Additionally, CSL teachers’ perceptions are worthy of consideration.
No takes yet. Share an insight, caveat, or question.
Chen et al. (2023) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: