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Researchers are already aware of the existing problem of motivating students to use effective time-management and the engaging power of gamification but there has been little in the way of empirical studies linking these two theories together. This study aims to shed light on this problem by answering the question “ To what degree does the inclusion of game elements increase intrinsic motivation when completing a prioritisation task compared to a generic prioritisation task ?” To address this question, we have ran a pilot study with a generic prioritization task and a gamified prioritisation task that incorporates the game elements of positive and reinforcement, immediate feedback, and onboarding in the form of an animated companion. We measured users intrinsic motivation with the scales of value/usefulness, enjoyment/interest and effort/importance from the intrinsic motivation inventory and found a stastically significant increase in intrinsic motivation and enjoyment when completing the gamified task.
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Cassells et al. (2018) studied this question.
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