Malcolm McCullough is an advocate of the importance of play and manipulation within the parameters of established software. As he asserts, ‘Once the design world has been set up, it still needs to be explored, played and mastered with finesse’. A veteran of architectural programming (he was the first architecture product manager for Autodesk, from 1985 to 1986), he reflects on the last two decades of development.
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Malcolm McCullough (2006) studied this question.
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