Answers are grounded in this paper and cite their sources.
MOOC, or massive online open course, is the current buzzword in online delivery of higher education. They have enjoyed wide positive reception on the perceived benefits of bringing quality education to anyone willing to learn, but potentially lacks engagement and falls short on delivering several traditional graduate attributes known to be important for higher education. This paper presents the position that a MOOC game can alleviate some of these shortcomings and provides a discussion on how it can be achieved.
No takes yet. Share an insight, caveat, or question.
Chek Tien Tan (2013) studied this question.
Synapse has enriched 3 closely related papers on similar clinical questions. Consider them for comparative context: