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Gamification has been widely and often successfully exploited in several educational environments at different levels. In this study, we detail the use of Gamification mechanisms within a university course about web technologies, with the aim of increasing the students’ involvement in the study of the course subject. We designed different Gamification strategies based on group or individual activities. The study has been carried out over five academic years. Based on our findings, we can conclude that, under the defined conditions, the employed Gamification mechanisms had a positive impact on the students learning experience.
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Delnevo et al. (2022) studied this question.