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Contention resolution addresses the problem of coordinating access to a shared communication channel. Time is discretized into synchronized slots, and a packet transmission can be made in any slot. A packet is successfully sent if no other packet is also transmitted during that slot. If two or more packets are sent in the same slot, then these packets collide and fail. Listening on the channel during a slot provides ternary feedback, indicating whether that slot had (0) silence, (1) a successful transmission, or (2+) noise. No other feedback or exchange of information is available to packets. Packets are (adversarially) injected into the system over time. A packet departs the system once it is successfully sent. The goal is to send all packets while optimizing throughput, which is roughly the fraction of successful slots.
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Bender et al. (2024) studied this question.
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