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Demonstrates effective segmentation of 3D scenes without annotations, suggesting a new approach to 3D processing.
The Segment-Anything Model (SAM) shows exceptional zero-shot capabilities for 2D images. Developing a similar model for 3D, however, is challenging due to limited datasets. In this paper, we introduce a zero-shot algorithm to segment a 3D scene into elements at various levels of detail, and further organize the results in a hierarchical tree structure. We propose a tree quality metric to evaluate the algorithm’s performance. Notably, our algorithm eliminates the need for 3D annotations. It uses robust 2D models to generate a 2D segmentation tree for each rendered image. Then, using graph neural networks, it aggregates these 2D trees to form a unified 3D segmentation tree. Extensive experiments on the PartNet dataset and complex 3D scenes validate the algorithm’s effectiveness. We release the source code at https://github.com/dnvtmf/OTS.
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Wan et al. (2024) studied this question.
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