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Point location, often known in graphics as "hit detection, " is one of the fundamental problems of computational geometry. In a point location query we want to identify which of a given collection of geometric objects contains a particular point. Let S denote a subdivision of the Euclidean plane into monotone regions by a straight-line graph of m edges. In this paper we exhibit a substantial refinement of the technique of Lee and Preparata SIAM J. Comput. , 6 (1977), pp. 594–606 for locating a point in S based on separating chains. The new data structure, called a layered dag, can be built in O (m) time, uses O (m) storage, and makes possible point location in O (m) time. Unlike previous structures that attain these optimal bounds, the layered dag can be implemented in a simple and practical way, and is extensible to subdivisions with edges more general than straight-line segments.
Edelsbrunner et al. (Thu,) studied this question.