Five hardware architectures for volume rendering, which requires efficiently handling a huge amount of volumetric data, are surveyed, categorized, and compared. They are Cube, Insight, PARCUM, Voxel Processor, and 3DP. General-purpose graphics systems that exploit their surface-based geometry engine to reduce the computational burden of the rendering process are briefly reviewed.
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Kaufman et al. (1990) studied this question.
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