Low-cost smartphone adapters can bring virtual reality to the masses, but input is typically limited to using head tracking, which makes it difficult to perform complex tasks like navigation. Walking-in-place (WIP) offers a natural and immersive form of virtual locomotion that can reduce simulation sickness. We present VR-Drop; an immersive puzzle game that illustrates the use of WIP for virtual locomotion. Our WIP implementation doesn't require any instrumentation as it is implemented using a smartphone's inertial sensors. VR-Drop demonstrates that WIP can significantly increase VR input options and allows for a deep and immersive VR experience.
No takes yet. Share an insight, caveat, or question.
Sam Tregillus (2016) studied this question.
Synapse has enriched 4 closely related papers on similar clinical questions. Consider them for comparative context: