Key result
A pilot study of a new serious game-based cognitive screening tool examined its usability among older adults and proposed new outlines for data analysis.
Why the study?
Does a serious game-based cognitive screening tool demonstrate usability and provide reliable performance data in older adults?
Does a serious game-based cognitive screening tool demonstrate usability and provide reliable performance data in older adults?
Serious games may provide an ecological tool for cognitive screening in older adults, but require careful usability and data analysis design.
Answers are grounded in this paper and cite their sources.
Pilot usability data supports iterative tool refinement; leaves open validation of reliability before any clinical use.
Computer games for a serious purpose - so called serious games can provide additional information for the screening and diagnosis of cognitive impairment. Moreover, they have the advantage of being an ecological tool by involving daily living tasks. However, there is a need for better comprehensive designs regarding the acceptance of this technology, as the target population is older adults that are not used to interact with novel technologies. Moreover given the complexity of the diagnosis and the need for precise assessment, an evaluation of the best approach to analyze the performance data is required. The present study examines the usability of a new screening tool and proposes several new outlines for data analysis.
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Vallejo et al. (2015) studied Cognitive impairment. Serious games (new cognitive screening tool) was evaluated on Usability and data analysis outlines. A pilot study of a new serious game-based cognitive screening tool examined its usability among older adults and proposed new outlines for data analysis.
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