Recently, technology has been suggested as an effective tool during COVID-19 pandemic. Therefore, this study examines the physical training fitness activities using electronic simulation games on fostering psychological health among university students during COVID-19 pandemic. A quasi-experimental pre-post-test design was employed. Students were divided into two groups, one experimental and the other controlled. The research community included female students at the preparatory year and supporting studies deanship at Imam Abdulrahman bin Faisal University in Saudi Arabia. The data were collected from a sample of 24 female students during the first semester of the academic year (2020-2021). The results revealed that the experimental group attained higher mean scores than students in control group in the study variables. The result of this study evidenced that game simulation devices promote positive psychological health among students. The study concluded that technology devices can be used for exercises and can be very effective in the teaching and learning process of physical education courses.
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Rasheed et al. (2021) studied this question.
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