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February 18, 201418 citations

Making games a "snap" with Stencyl

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JLJiangjiang LiuCLCheng-Hsien LinJWJoshua M. Wilson

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Abstract

Game design is becoming increasingly popular among K-12 teachers and students. In this paper, we present our experience, findings, and lessons learned from conducting a one-week Stencyl Game Design Summer Computing Workshop for K-12 teachers. Our workshop focused on introducing fundamental computing concepts to K-12 teachers using Stencyl, a drag-and-drop game development environment. During the workshop, the teachers developed curriculum games for the subjects they will teach in the following semesters with the help of our workshop tutors. Our assessment results show that the average score of Stencyl knowledge in the pre-workshop survey was 1.26 out of 5, which was increased to 3.76 in the post-workshop survey and the average score of computing knowledge was improved by 61%.

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Liu et al. (2014) studied this question.

synapsesocial.com/papers/6a211c7d326281f4d7c3bd70https://doi.org/10.1145/2538862.2538978
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