The development of complex software systems requires a mixture of various technical and non-technical competencies. While some guidelines exist which technical knowledge is required to make a good software engineer, there is a lack of insight as to which non-technical or soft skills are necessary to master complex software projects. This paper proposes a body of skills (SWEBOS) for soft-ware engineering. The collection of necessary skills is developed on the basis of a clear, data-driven research design. The resulting required soft skills for software engineering are described precisely and semantically rich in a three-level structure. This approach guarantees that skills are not just characterized in a broad and general manner, but rather they are specifically adapted to the domain of software engineering.
No takes yet. Share an insight, caveat, or question.
Sedelmaier et al. (2015) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context: