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We want to investigate the benefits of interactive surfaces for guiding novices in the learning process of physical computing. As interactive surfaces can augment physical objects with digital information, we utilize these to foster the learning experience in three ways: (1) by supporting multiple users for collaborative learning, (2) providing in-place knowledge mediation about physical prototyping and electronics and (3) by digitally guiding users from exploring physical components to creating a physical prototype.
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Conradi et al. (2010) studied this question.
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