Olfaction is considered to be an important sensory modality in next-generation virtual reality (VR) systems. We cur-rently focus on spatiotemporal control of odor, rather than capturing and synthesizing odor itself. If we simply dif-fused the odor into the atmosphere, it would be difficult to clean it away in a short time. Several olfactory displays that inject the scented air under the nose through tubes have been proposed to realize spatiotemporal control of olfac-tion, but they require the user to wear something on one’s face. Here, we propose an unencumbering olfactory dis-play, by conveying a clump of scented air from a certain remote place to the user’s nose. To implement this concept, we used an “air cannon ” that generates toroidal vortices of the scented air. We conducted a preliminary experiment to examine the possibility of this method’s ability to display scent to a restricted space. The result shows that we could successfully display incense to the target user.
No takes yet. Share an insight, caveat, or question.
Yanagida et al. (2003) studied this question.
Synapse has enriched one closely related paper. Consider it for comparative context: