The Tactile Internet will require ultra-low latencies for combining machines and humans in systems where humans are in the control loop. Real-time and perceptual coding in these systems commonly require content-specific approaches. We present a generic approach based on deliberately reduced number accuracy and evaluate the trade-off between savings achieved and errors introduced with real-world data for kinesthetic movement and tele-surgery. Our combination of bitplane-level accuracy adaptability with perceptual threshold-based limits allows for great flexibility in broad application scenarios. Combining the attainable savings with the relatively small introduced errors enables the optimal selection of a working point for the method in actual implementations.
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Seeling et al. (2021) studied this question.
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