Moving point object data can be analyzed through the discovery of patterns. We consider the computational efficiency of detecting four such spatio-temporal patterns, namely flock, leadership, convergence, and encounter, as defined by Laube et al., 2004. These patterns are large enough subgroups of the moving point objects that exhibit similar movement in the sense of direction, heading for the same location, and/or proximity. By the use of techniques from computational geometry, including approximation algorithms, we improve the running time bounds of existing algorithms to detect these patterns.
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Gudmundsson et al. (2004) studied this question.
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