Videogames represent one of the fastest growing and most influential forms of contemporary visual culture. In this article, the author looks to five aspects of current videogames: perspective, interactivity, interface, narrative, and time and movement. Each of these videogame modalities is analyzed as related to a wide range of popular media, including film and new media. Art educators are provided with specific suggestions for incorporating aspects of videogames in practice, questions that point to the problematic nature of many videogames, as well as general theoretical directions for future research.
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Robert W. Sweeny (2010) studied this question.
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