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In this paper we introduce the concept of transmedial worlds, relating it to genre and adaptation theory, and presenting a framework for how to look for transmedial traits in a world. Through some examples, we argue that applying this concept to the analysis of cyberworlds can reveal interesting results, as well as being a useful tool for designers of cyberworlds to plan their content.
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Klastrup et al. (2004) studied this question.
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