In this article the authors examine the effectiveness of simulation gaming in business education. They discuss previous research that has indicated that business students have not been properly prepared for the real world dimensions of their careers. In this paper they propose that simulation gaming has begun to combat this problem by allowing students to face the real world situations they can expect to encounter after school. They assert that gaming has the ability to prepare students for the environment of uncertainty that exists in real organizations. By gaining experience with techniques such as managing both people and products students can better equip themselves for the decisions they will face as managers.
No takes yet. Share an insight, caveat, or question.
Sims et al. (1976) studied this question.
Synapse has enriched 4 closely related papers on similar clinical questions. Consider them for comparative context: