Design-based research examines game design's impact on student engagement with ISTE standards, suggesting effective classroom frameworks.
This design-based research study examines how the Go-Show-Flow-Glow (GSFG) framework supports elementary students’ engagement with ISTE Standards for Students through participatory game design. Twenty-three third-grade students designed educational games about the Dust Bowl during a five-day implementation. Thematic analysis of 540 coded instances revealed differential engagement across ISTE Standards: Innovative Designer dominated (34%), followed by Knowledge Constructor (16%) and Creative Communicator (14%), while Digital Citizen received minimal attention (<1%). Findings indicate structured classroom design, such as the GSFG framework, can support standards-based learning while maintaining student agency, contributing empirical evidence that design constraints scaffold rather than limit elementary students’ creative engagement.
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Mueller et al. (2026) studied this question.
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