Demonstrates improvement in knowledge of geographically indicated products in gifted students, suggesting game-based learning can enhance education.
The use of games in teaching geographically indicated (GI) products—an essential component of cultural heritage—has emerged as an innovative educational approach. In this study, a bingo-based instructional game, titled CI-Tombala, was developed to facilitate learning about GI-registered products. The primary aim of the research is to examine the effect of the CI-Tombala game, designed using municipal logos featuring geographically indicated products, on students’ knowledge levels regarding such products. To achieve this objective, the CI-Tombala game was specifically designed by the researchers based on municipal logos incorporating GI elements. The study employed a quantitative research methodology, utilizing a single-group pre-test–post-test experimental design. The sample consisted of 18 middle school students from a province located in the Eastern Mediterranean Region of Turkey. Data were collected a 12-item multiple-choice instrument, namely the CI-Tombala Knowledge Test, developed by the researchers. The instrument was administered as both a pre-test and a post-test to assess changes in students’ knowledge levels. The collected data were analyzed using computer-based statistical methods. The findings indicate that the CI-Tombala game has a statistically positive effect on students’ knowledge of geographically indicated products. Based on these results, it is recommended that similar game-based instructional tools integrating cultural heritage elements be developed and implemented in educational settings.
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Derya SÖNMEZ (2026) studied this question.
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