Demonstrates dynamic GUI interactions in production settings, suggesting effective human-machine collaboration.
The ongoing evolution of Industry 4.0 technologies necessitates novel and effective modes of human–machine interaction within production environments. This work presents a modular approach to the design and implementation of graphical user interfaces (GUI) in mixed reality, leveraging the Asset Administration Shell (AAS) standard. The proposed method enables the dynamic rendering of GUI elements in a Mixed Reality setting based on structured data retrieved from an AAS server. Developed for the Microsoft HoloLens 2 using the Unity engine and the Microsoft Reality Toolkit 3 (MRTK3), the system allows for the spatial placement of interface components either at predefined coordinates or in relation to specific elements of a production line model. Additionally, it incorporates a real-time distributed architecture utilizing OPC UA PubSub and MQTT protocols for processing and visualising live data. The prototype demonstrates the viability of using AAS as a flexible framework for defining and generating GUI components in immersive environments and lays the groundwork for further research into standardised, easily deployable user interface solutions for industrial applications.
No takes yet. Share an insight, caveat, or question.
Sedláček et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: