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Pointing on screen edges is a frequent task in our everyday use of computers. Screen edges can help stop cursor movements, re-quiring less precise movements from the user. Thus, pointing at elements located on the edges should be faster than pointing in the central screen area. This article presents two experiments to better understand the foundations of "edge pointing". The first study as-sesses several factors both on completion time and on users ’ mouse movements. The results highlight some weaknesses in the current design of desktop environments (such as the cursor shape) and re-veal that movement direction plays an important role in users ’ per-formance. The second study quantifies the gain of edge pointing by comparing it with other models such as regular pointing and cross-ing. The results not only show that the gain can be up to 44%, but also reveal that movement angle has an effect on performance for all tested models. This leads to a generalization of the 2D Index of Difficulty of Accot and Zhai that takes movement direction into account to predict pointing time using Fitts ’ law.
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Appert et al. (2008) studied this question.
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