Randomized trial evaluates consumer behavior in repeated pricing games, suggesting effective obfuscation strategies.
Reinforcement Learning has succeeded at a wide range of games ( Chess, Go, Atari ). Here we apply RL methods to a game-theoretic problem in economics : a repeated pricing game between a Bayesian-updating producer and a consumer with private willingness-to-pay. We established existence of the mixed strategy Nash equilibrium for the continuous-action extension through Reny (1999), which we then approximate computationally via three RL methods. We have used three different approaches (Monte Carlo, Q-learning, Deep Q-Network) to simulate the benefits of randomisation for consumer’s behaviour. All three approaches show a consistent result that ε*<1, supporting randomisation as an obfuscation strategy. Tabular Q-learning shows no clear monotonic trend in ε*(β), while DQN recovers the monotone decrease predicted by Monte Carlo, reconciling the previously-observed discrepancy. We empirically validate the Karp-Kleinberg lower bound on posterior variance, confirming that mixed strategies prevent posterior collapse.
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Yuil Ahn (2026) studied this question.
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