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July 11, 2026Japanese Psychological Research

Role‐Playing Game Task as a Methodological Tool: Further Evidence in Human Associative Learning

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TNTakatoshi Nagaishi

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Overview

Randomized trial demonstrates the overexpectation effect in university students using a role-playing game task, suggesting its validity as a research method.

Key Points

  • This study aims to provide evidence for the effectiveness of role-playing games in demonstrating the overexpectation effect in human associative learning.
  • Two experiments conducted with university students using an RPG task to assess the overexpectation effect.
  • Participants engaged in role-playing as characters in a fictional setting that examined learning processes.
  • The overexpectation effect was successfully observed in both experiments, indicating the effectiveness of the RPG task.
  • The findings suggest that RPG tasks can replicate classical associative effects seen in animal studies.

Cite This Study

Takatoshi Nagaishi (2026) studied this question.

synapsesocial.com/papers/6a51df22c18d7f28ca50069fhttps://doi.org/10.1111/jpr.70042
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