Preprint. A psychometric measurement system for competitive StarCraft II play, deriving three behavioral constructs — Attentional Control, Concurrent Task Management, and Decisional Commitment — from replay event-stream data using Item Response Theory. Validated across a 13,638-game corpus and demonstrated on a 5,889-game individual longitudinal record. Grounded in Decision Epistemics, a framework for auditing decision-making systems from behavioral evidence.
Michael P. Dahlin (Fri,) studied this question.