Demonstrates improved object detection accuracy in heterogeneous IoT systems, suggesting enhanced performance through game-theoretic methods.
Federated object detection allows distributed IoT cameras to learn a shared detector without exposing raw images. Its performance is limited by non-IID scenes, unequal device resources, intermittent links, and selfish participation. We propose GO-FedDet, a game-theoretic optimized federated detection framework for heterogeneous IoT application. Client participation is formulated as a Stackelberg game, selection is formulated as an exact-potential resource game, and the equilibrium is embedded into a proximal detection objective. A utility-aligned aggregation balances detection contribution, communication/energy cost, and long-term fairness. We prove the existence of a Stackelberg equilibrium and the finite-improvement convergence of the selection game, and we derive a non-convex convergence bound under client drift and partial participation. Experiments on heterogeneous edge object detection show that GO-FedDet improves accuracy, lowers communication cost, and stabilizes fairness compared with representative federated baselines.
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Wang et al. (2026) studied this question.
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