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This study aimed to quantify the variability of physical, technical, and subjective task-load demands in small-sided games (SSGs), and the effect of manipulating of pitch size and player numbers in SSG in adolescent rugby union (RU) players. Twenty-six subjects completed six conditions in a crossover study design. In each condition subjects played 4 × 3-min periods of an SSG. Games were completed with either 4 × 4, 6 × 6 or 12 × 12 players on either a small (W: 25 m, L: 30 m), medium (W: 30 m, L: 40 m), or large (W: 35 m, L: 50 m) sized pitch. Match demands were assessed using global navigation satellite systems, heart rate (HR) monitors, ratings of perceived exertion, National Aeronautical Space Association task-load index and video analysis. Statistical analysis comprised of typical error, coefficient of variation (CV) and intra-class correlations to assess variability, and the use of linear mixed effects modelling to assess differences between conditions. A range of variability was observed in technical (CV = 25.00% to 52.38%), physical (CV = 4.12% to 51.18%) and subjective task-loads (CV = 7.65% to 17.14%) between identical games. Reducing player numbers increased physical demands such as m/min (ES range = 0.45 to 1.45), technical exposures such as total involvements (ES range = 0.04 to 0.63) and effort, physical and temporal task-loads. Increasing pitch size caused greater movement demands such as m/min (ES range = 0.11 to 0.79), but did not change the technical demands.
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Dudley et al. (2023) studied this question.
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