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Stencil computations arise in a number of computational domains. They exhibit significant data parallelism and are thus well suited for execution on graphical processing units (GPUs), but can be memory-bandwidth limited unless temporal locality is utilized via tiling. This paper describes how effective tiled code can be generated for GPUs from a domain-specific language (DSL) for stencils. Experimental results demonstrate the benefits of such a domain-specific optimization approach over state-of-the-art general-purpose compiler optimizations.
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Rawat et al. (2018) studied this question.
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