Answers are grounded in this paper and cite their sources.
Is it possible for the human beings, who are the driving forces behind virtual worlds and the avatars that inhabit them, to move beyond Real Life metaphors? What does this sort of questioning mean for teaching and learning in virtual worlds?
No takes yet. Share an insight, caveat, or question.
Pamela G. Taylor (2009) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: