Choreographed fluid‐like motions have been created and used to animate two dimensional images. Techniques are presented for generating these animations by repeatedly warping images using vector field representations of arbitrary flowing motions. Tools that allow interactively creating and aligning vector flow‐fields with images are also described. These methods lend themselves well to highly parallel computation, and have been implemented using the Connection Machine System.
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Karl Sims (1992) studied this question.
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