A realistic rendering technique is presented for creating large-scale computer-generated holograms. The technique is based on the polygon-based method, but allows specular curved surfaces to be reconstructed without increasing the number of polygons. In this technique, specular flat surfaces are transformed into curved surfaces. This is achieved by controlling the direction of reflected light, using fragmentary plane waves. An actual large-scale computer-generated hologram is created, and is used to verify the validity and practicality of the technique.
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Nishi et al. (2017) studied this question.
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