Both an analytical formula and an efficient numerical method for simulation of the accumulated intensity profile of light that is refracted through a lenticular lens array placed on top of a liquid-crystal display (LCD) are presented. The influence due to light refracted through adjacent lens is examined in the two-view and four-view systems. Our simulation results are in good agreement with those obtained by a piece of commercial software, ASAP, but our method is much more efficient. This proposed method allows one to adjust the design parameters and carry out simulation for the performance of a subpixel-matched auto-stereoscopic LCD more efficiently and easily.
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Chang et al. (2012) studied this question.
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