When two solid spheres collide in a liquid, the dynamic collision process is slowed by viscous dissipation and the increased pressure in the interparticle gap as compared with dry collisions. This paper investigates liquid-immersed head-on and oblique collisions, which complements previously investigated particle-on-wall immersed collisions. By defining the normal from the line of centers at contact, the experimental findings support the decomposition of an oblique collision into its normal and tangential components of motion. The normal relative particle motion is characterized by an effective coefficient of restitution and a binary Stokes number with a correlation that follows the particle-wall results. The tangential motion is described by a collision model using a normal coefficient of restitution and a friction coefficient that are modified for the liquid effects.
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Yang et al. (2006) studied this question.
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