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In this paper, we propose the use of cases and instructional modules to teach invention, engineering design, and elements of technology management. One way to learn is to study and reflect upon the experience of others. Such experience may be captured in a case. Cases promote active learning by requiring students to assume the roles of participants in the decision making process. Cases are also a vehicle for raising business issues and human resources concerns not usually considered in traditional engineering courses. Real world design and engineering involves risk and uncertainty, tradeoffs and priorities, ethical issues, human elements, and impact assessment. Cases expose students to open ended, ill defined problems whose solution often depends on making assessments, judgments, and decisions about the technical competencies of the organization.
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Richards et al. (1995) studied this question.
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