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Vocabulary is crucial for mastering English as a Foreign Language (EFL) skills. Digital Game-Based Learning (DGBL) platforms like Wordwall can enhance active learning by providing multiple-choice, missing, and matching words. The current study aimed to addresses the impact of the Wordwall platform on EFL learners in Saudi Arabia. This study utilized a quasi-experimental design to investigate the use of Wordwall technology in English as a Foreign Language (EFL) teaching. Two EFL teachers were divided into experimental and control groups, with 60 students aged 16-17 in first secondary schools. The experimental group used Wordwall to enhance vocabulary learning, while the control group used traditional methods. The studyer used SPSS to analyze data and compare experimental and controlled groups. The results showed significant variations in mean scores between the pre- and post-test phases.
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Nurah Alfares (2025) studied this question.
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