A novel type of artistic Artificial Life environment is introduced and where evolving agents, who have the ability to make and listen to sound, populate a synthetic world are described. An evolvable, rule‐based system which drives agent behaviour and where agents compete for limited resources in a virtual environment that is influenced by the presence and movement of the artwork's audience is discussed. It is shown that through a link between the real and virtual spaces, virtual agents evolve implicitly and try to maintain the interest of the human audience.
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Jon McCormack (2003) studied this question.
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