Simulations are designed to cope with the new complexities of metropolitan planning. If the essential policies deal with the quality of services, and the range of considerations is imperfectly known, a gaming model will be the more informative kind of model. If budgeting and routinized procedures are combined with poorly defined situations, a computerized hybrid form of simulation should eventually be effective. A game employing the roles of planner-administrator, politician, and businessman for three to fifteen players has been developed and played more than thirty times. It employs a reduction in time scale of more than one in ten million and other necessary simplifications. That model is now being hybridized so as to become a “teaching machine” for developing a metropolis of a quarter million population.
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Meier et al. (1966) studied this question.
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