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OBJECTIVE: The aim of this study is to evaluate the effect of computer game playing habits of university students on their sleep states. DESIGN AND METHODS: The study was conducted cross-sectionally with the online survey method. FINDING: In this study, it was determined that the students who played games for an average of ≥2 hours per day had later bedtime and later wake-up time, poorer sleep quality, and higher daytime sleepiness. It was found that as the level of game addiction increased, sleep quality decreased, the severity of daytime sleepiness increased, and the wake-up time shifted to a later time. PRACTICE IMPLICATIONS: Nurses should develop effective intervention strategies involving technology management and sleep hygiene studies to reduce game-playing time of students.
Akçay et al. (Thu,) studied this question.