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Recreational areas : from reality to virtuality. — Facing the continual growth of the recreational phenomenon — concerning tourism, leisure and sport — control of the induced effects becomes more and more necessary for the sake of recreation itself. These effects are increasingly burdensome and are often negative for reception and transit space. The recent development of types of tourism called sustainable tourism, as interesting as it may be, may not be enough to control this phenomenon, and seems, however, to be the only updated sign of a long-existing search for enduring tourism. Facing these sometimes preoccupying evolutions concerning the effective management of recreational resources, the author wonders if the progressive spread, which has already started, of a virtual reality in the recreational field will not bring about questions concerning numerous practices as well as some of the organizational structures of recreational space.
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Jean‐Michel Dewailly (1997) studied this question.
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