With the pervasive growth in gaming around the world, the need is apparent for individuals educated in the foundations and nuances of the gaming industry. This paper summarizes evidence of a widespread interest in and need for gaming education, and will describe the current state of gaming education in four-year hospitality management programmes. Included are results from a preliminary international study to identify gaming courses in hospitality management programmes. This baseline study documents the current forms, scope, and distribution of gaming education. Also provided is some insight into what college and university gaming educators plan to offer in the near future.
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Cummings et al. (1996) studied this question.