This article explores young people's practices in the virtual spaces of online gaming communities. Based on a three-year field-study of virtual worlds, it considers how young people construct and maintain identities within virtual social systems. The article discusses the relationship between the material and virtual aspects of young people's leisure. It suggests that the boundaries between these domains are porous. Virtual worlds offer spaces for the imagination and can enhance agency and, potentially, resistance. However, virtuality is no ‘liberated space’ and it incorporates norms and practices that often mirror those of the material world.
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Crowe et al. (2006) studied this question.
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